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Concept-smg

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Description

I always felt like the SMG deserved a place in the recent Halo games. As a result, I came up with this design in an effort to bring it closer to the style of the recent Halo's. The design is not final, and is subjected to many changes.

Another thing about the SMG that always bothered me was how that tiny mag can hold 60 rounds - even if it is caseless. For those who are interested in some of the more intricate details, here's a list (warning: nerdy material C: )

- The design here has the SMG in a "bullpup" configuration. It has the firearm action located behind the trigger group. (Wikipedia)
- The gun carries two 40 round magazines, one on each side of the gun.
- When either of the two magazines become empty, the gun automatically ejects the empty magazine. It then starts loading additional rounds from the other magazine.
- When one magazine has been ejected, and the other one still has ammo (not ejected), the player has the option to load a magazine immediately.
- When both magazines have been ejected, the player will have to load two magazines onto the gun.

The result would be reduced average reload time, since all the player needs to do is to insert a new magazine when needed.

My hopes are that I'll have time to model, bake, texture, and animate this concept.
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Comments4
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WarSphinx's avatar
Too sexy to be in a Halo game :(